Scripts.included.gg bomb exploded levels
From GunGame5 Documentation
Description
gg_bomb_exploded_levels is used to reward players for exploding bombs by awarding them levels.
- The number of levels a player is awarded for exploding a bomb can be set to the desired amount for your server.
Variables
gg_bomb_exploded_levels contains the following cvars that can be found in your server's ../cfg/gungame51/gg_objectives_settings.cfg file:// ============================================================================ // >> BOMB EXPLODED LEVELS // ============================================================================ // Notes: // * Requires "gg_map_obj 0" or "gg_map_obj 3" // Options: // 0 = Disabled. // # = The number of levels to reward a player for the bomb exploding // Default Value: 0 // Levels to reward a player for bomb exploding. gg_bomb_exploded_levels 0 // ============================================================================ // >> BOMB EXPLODED LEVELING (KNIFE LEVEL) // ============================================================================ // Notes: // * Requires "gg_map_obj 0" or "gg_map_obj 3" // * Requires "gg_bomb_exploded_levels 1" or higher // Options: // 0 = Do not allow players to level up if the bomb explodes while on knife level. // 1 = Allow players to level up if the bomb explodes while on knife level. // Default Value: 0 // Allow players to level up when they are on knife level. gg_bomb_exploded_skip_knife 0 // ============================================================================ // >> BOMB EXPLODED LEVELING (HEGRENADE LEVEL) // ============================================================================ // Notes: // * Requires "gg_map_obj 0" or "gg_map_obj 3" // * Requires "gg_bomb_exploded_levels 1" or higher // Options: // 0 = Do not allow players to level up if the bomb explodes while on HEGrenade level. // 1 = Allow players to level up if the bomb explodes while on HEGrenade level. // Default Value: 0 // Allow players to level up when they are on HEGrenade level. gg_bomb_exploded_skip_nade 0
Notes
gg_bomb_exploded_levels requires that gg_map_obj be set to 0 or 3. If gg_map_obj is set to 1 or 2, the bombing objective will be completely disabled.