Scripts.included.gg nade bonus

From GunGame5 Documentation

Revision as of 22:54, 22 March 2011 by Satoon101 (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Description

gg_nade_bonus is used to give players on hegrenade level a bonus weapon.


Variables

gg_nade_bonus contains the following cvars that can be found in your server's ../cfg/gungame51/included_addon_configs/gg_nade_bonus.cfg file:
// ============================================================================
// >> GRENADE BONUS
// ============================================================================
// Description:
//    Players on grenade level will receive weapons along with the
//    hegrenade.
// Notes:
//    * You can have multiple weapons by separating them with commas.
//    * If you choose to have multiple weapons, you can only have one primary
//      weapon, one secondary weapon, and one grenade (not an hegrenade).
//    * You can list a weapon order file that players will will
//      progress through while remaining on hegrenade level.
//    * /cfg/gungame51/weapon_orders/nade_bonus_order.txt has examples
//        and more information on this feature.
// Examples:
//    * gg_nade_bonus aug
//    * gg_nade_bonus glock,aug
//    * gg_nade_bonus nade_bonus_order
// Options:
//    awp      scout   aug      mac10   tmp     mp5navy   ump45
//    galil    famas   ak47     sg552   sg550   g3sg1     m249
//    xm1014   m4a1    glock    usp     p228    deagle    elite
//    m3       p90     fiveseven
//    flashbang        smokegrenade

//    0 = (Disabled) Do not load gg_nade_bonus.
// Default Value: 0

// The weapon(s) to be given as a grenade level bonus weapon.
   gg_nade_bonus 0



// ============================================================================
// >> NADE BONUS MODE
// ============================================================================
// Description:
//    Defines how gg_nade_bonus will function when a weapon order is given and,
//    the player makes it through the entire order.
// Note:
//    * Not necessary to change unless you are using a weapon order above.
// Options:
//    0 = (Enabled) Keep the player on the last gun.
//    1 = (Enabled) Go through the list again (start over).
//    2 = (Enabled) Levelup the player (same as nade kill).
// Default Value: 0

// Defines how the last weapon in the order is handled.
   gg_nade_bonus_mode 0



// ============================================================================
// >> NADE BONUS DEATH RESET
// ============================================================================
// Description:
//    When enabled, every time a player spawns on nade level they will
//    start over on the first weapon in the order.
// Note:
//    * Not necessary to change unless you are using a weapon order above.
// Options:
//    0 = (Disabled) Players will resume where they left off.
//    1 = (Enabled) Players will go back to the first weapon every spawn.
// Default Value: 0

// Enables/Disables gg_nade_bonus_reset.
   gg_nade_bonus_reset 0
Personal tools