Scripts.included.gg multi nade

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Description

gg_multi_nade is used to give players another grenade once they have used their current one.

  • The player is given the new grenade once the previous has exploded.
  • This is only for players on hegrenade level, obviously.


Variables

gg_multi_nade contains the following cvars that can be found in your server's ../cfg/gungame51/included_addon_configs/gg_multi_nade.cfg file:
// ============================================================================
// >> MULTIPLE GRENADES
// ============================================================================
// Description:
//    When a player reaches grenade level, they are given another grenade when
//    their thrown grenade detonates.
// Options:
//    0 = (Disabled) Do not load gg_multi_nade.
//    1 = (Enabled) Load gg_multi_nade.
// Default Value: 0

// Enables/Disables gg_multi_nade.
   gg_multi_nade 0

// ============================================================================
// >> MAX GRENADES
// ============================================================================
// Description:
//    Defines the maximum number of grenades that a player can be given during
//    one life. (This includes the hegrenade the player spawns with)
// Options:
//    0 = Unlimited - Always give the player another nade.
//    # = Numerical limit - Only give up to # grenades.
// Default Value: 0

// The number of grenades a player on nade level gets per life.
   gg_multi_nade_max_nades 0
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