Installation

From GunGame5 Documentation

(Difference between revisions)
Jump to: navigation, search
(Prerequisites)
(Prerequisites)
Line 4: Line 4:
* [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters/eventscripts/_libs/python/playerlib.py Playerlib (At the top of the file "# Date of release 05/12/2008" or later)]
* [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters/eventscripts/_libs/python/playerlib.py Playerlib (At the top of the file "# Date of release 05/12/2008" or later)]
** This is '''not''' included in the latest EventScripts release.
** This is '''not''' included in the latest EventScripts release.
-
** For your ease, we will try to keep an up-to-date copy of playerlib [http://GunGame5.com/playerlib.py here]. (Right click > Save as)
+
** For your convenience, we will try to keep an up-to-date copy of playerlib [http://GunGame5.com/playerlib.py here]. (Right click > Save as)
* [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)]
* [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)]

Revision as of 01:21, 3 April 2010

Prerequisites

Instructions

  1. Extract the zip file for GunGame51
  2. Upload the extracted contents to your server's game directory
    For Counter-Strike: Source this would be cstrike
  3. Add
    es_load gungame51
    on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist.
  4. Restart your server, or load GunGame51 by typing this rcon command in your client console:
    rcon es_load gungame51
    1. When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
  5. Edit the newly appeared configuration files in ../cfg/gungame51/ to your likings
  6. Restart your server, or reload gungame51 by typing this rcon command into your client console:
    rcon es_reload gungame51
Personal tools