Gungame.core.players.shortcuts.setAttribute

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     # Remove the custom attribute "myattribute" from all players
     # Remove the custom attribute "myattribute" from all players
     deleteAttribute('#all', 'myattribute')
     deleteAttribute('#all', 'myattribute')
 +
 +
def gg_start():
 +
    # Set the custom attribute "myattribute" on all connected players
 +
    # (due to the fact that all custom player attributes are removed
 +
    # when the GunGame match ends, we need to re-instantiated the
 +
    # custom attribute "myattribute" when a new GunGame round starts)
 +
    setAttribute('#all', 'myattribute', 0)
def player_activate(event_var):
def player_activate(event_var):
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-
notes=* In order to effectively set a custom attribute on all players, use the [[gungame.core.players.shortcuts.setAttribute|setAttribute()]] function in your addon's load() and player_activate() functions:
+
notes=* In order to effectively set a custom attribute on all players, use the [[gungame.core.players.shortcuts.setAttribute|setAttribute()]] function in your addon's load(), player_activate(), and gg_start() functions:
<source lang="python">def load():
<source lang="python">def load():
     setAttribute('#all', 'yourattributename', 0)
     setAttribute('#all', 'yourattributename', 0)
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* Once a custom [[gungame.core.players.Player|Player]] attribute has been set, you can access the attribute via the [[gungame.core.players.Player|Player.__getitem__()]] or  [[gungame.core.players.Player|Player.__getattr__()]] methods.
* Once a custom [[gungame.core.players.Player|Player]] attribute has been set, you can access the attribute via the [[gungame.core.players.Player|Player.__getitem__()]] or  [[gungame.core.players.Player|Player.__getattr__()]] methods.
** Other scripts can also access your custom attributes via the [[gungame.core.players.Player|Player.__getitem__()]] or  [[gungame.core.players.Player|Player.__getattr__()]] methods.
** Other scripts can also access your custom attributes via the [[gungame.core.players.Player|Player.__getitem__()]] or  [[gungame.core.players.Player|Player.__getattr__()]] methods.
-
* When GunGame starts a new GunGame round, all custom attributes are deleted, and need to be re-instantiated. If you use the load() function as well as events player_activate (NEED TO ADD MORE HERE)|
+
* When GunGame starts a new GunGame round, all custom [[gungame.core.players.Player|Player]] attributes are deleted, and need to be re-instantiated. If you use the load(), player_activate(), and gg_start() functions to set custom [[gungame.core.players.Player|Player]] attributes in your script, you will not have to worry about the custom attributes being inaccessible.|

Revision as of 17:15, 27 April 2009



Function: setAttribute

Module: gungame.core.players.shortcuts
Class: Player
GunGame Version: 5.1

Function Overview

Table of Contents

Contents


Description

A shortcut function for Player.__setattr__() and Player.__setitem__() that allows the scripter to set a custom Player attribute on a single userid or multiple userids using a filter as provided by playerlib.getPlayerList().

Arguments

setAttribute(filter, attribute, value)
  • filter
  • attribute
    • The str() name of the attribute
  • value
    • The value of the attribute


Examples

  • Setting the attribute:
# ../<MOD>/addons/eventscripts/gungame/scripts/custom/gg_sample/gg_sample.py
 
import es
 
from gungame.core.players.shortcuts import setAttribute
from gungame.core.players.shortcuts import deleteAttribute
 
def load():
    # Set the custom attribute "myattribute" on all connected players
    setAttribute('#all', 'myattribute', 0)
 
def unload():
    # Remove the custom attribute "myattribute" from all players
    deleteAttribute('#all', 'myattribute')
 
def gg_start():
    # Set the custom attribute "myattribute" on all connected players
    # (due to the fact that all custom player attributes are removed
    # when the GunGame match ends, we need to re-instantiated the
    # custom attribute "myattribute" when a new GunGame round starts)
    setAttribute('#all', 'myattribute', 0)
 
def player_activate(event_var):
    # Set the custom attribute "myattribute" for this userid
    setAttribute(event_var['userid'], 'myattribute', 0)
 
def player_disconnect(event_var):
    # Delete the custom attribute "myattribute" from this userid
    deleteAttribute(event_var['userid'], 'myattribute')
  • Accessing the attribute:
import es
 
from gungame.core.players.shortcuts import Player
 
def player_say(event_var):
    if event_var['text'] == 'myattribute':
        userid = event_var['userid']
 
        # Using the Player.__getattr__() method
        es.tell(userid, 'Your attribute: %s' %Player(userid).myattribute
 
        # Using the Player.__getitem__() method
        es.tell(userid, 'Your attribute: %s' %Player(userid)['myattribute']

Notes

  • In order to effectively set a custom attribute on all players, use the setAttribute() function in your addon's load(), player_activate(), and gg_start() functions:
def load():
    setAttribute('#all', 'yourattributename', 0)
 
def player_activate(event_var):
    setAttribute(event_var['userid'], 'yourattributename', 0)
  • If you set any custom Player attributes, insure that you remove them when the player disconnects (optional) or when your addon is unloaded (required). This can be accomplished via the deleteAttribute() function.
  • Once a custom Player attribute has been set, you can access the attribute via the Player.__getitem__() or Player.__getattr__() methods.
  • When GunGame starts a new GunGame round, all custom Player attributes are deleted, and need to be re-instantiated. If you use the load(), player_activate(), and gg_start() functions to set custom Player attributes in your script, you will not have to worry about the custom attributes being inaccessible.

See Also

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