Gungame.core.players.shortcuts.addAttributeCallBack

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ggversion=5.1|
ggversion=5.1|
description=Adds a callback to be triggered when the declared attribute is set via __setitem__ or __setattr__ via the [[gungame.core.players.shortcuts.Player|Player()]] class. If the attribute does not exist at the time of the callback declaration, no errors are raised, and the callback is created irregardless. Two arguments must be provided for the callback function. The first will return the name of the attribute, and the second will return the value that is attempting to be set for the attribute. If you raise an error during your callback, the attribute will not be set.|
description=Adds a callback to be triggered when the declared attribute is set via __setitem__ or __setattr__ via the [[gungame.core.players.shortcuts.Player|Player()]] class. If the attribute does not exist at the time of the callback declaration, no errors are raised, and the callback is created irregardless. Two arguments must be provided for the callback function. The first will return the name of the attribute, and the second will return the value that is attempting to be set for the attribute. If you raise an error during your callback, the attribute will not be set.|
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arguments=* filter
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arguments=<source lang="python">addAttributeCallback(attribute, function, addon)</source>
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* filter
** userid
** userid
** A str() filter as used by [http://python.eventscripts.com/pages/Playerlib#Notes playerlib.getPlayerList()]
** A str() filter as used by [http://python.eventscripts.com/pages/Playerlib#Notes playerlib.getPlayerList()]

Revision as of 09:49, 27 April 2009



Function: addAttributeCallback(attribute, function, addon)

Module: gungame.core.players.shortcuts
Class: Player
GunGame Version: 5.1

Function Overview

Table of Contents

Contents


Description

Adds a callback to be triggered when the declared attribute is set via __setitem__ or __setattr__ via the Player() class. If the attribute does not exist at the time of the callback declaration, no errors are raised, and the callback is created irregardless. Two arguments must be provided for the callback function. The first will return the name of the attribute, and the second will return the value that is attempting to be set for the attribute. If you raise an error during your callback, the attribute will not be set.

Arguments

addAttributeCallback(attribute, function, addon)


Examples

from gungame.core.players.shortcuts import addAttributeCallBack
from gungame.core.players.shortcuts import setAttribute
 
def load():
    # Set the attribute on all connected players
    setAttribute('#all', 'myattribute', 0)
 
    # Add the attribute callback
    # (this will call on "callbackFunction" any time "myattribute" is set
    #  via the __setitem__ or __setattr__ method)
    addAttributeCallBack('myattribute', callbackFunction, 'gg_addon_name')
 
def callbackFunction(name_of_the_attribute, value_to_be_checked):
    '''
    This callback function can be used for more than 1 attribute, so that you can
    register multiple attribute callbacks. All that you have to do is check the
    name of the attribute (the first argument). The second argument is the value
    of the attribute. If you raise an error during your callback, the attribute
    will not be set to the attempted value.
    '''
    if name_of_the_attribute == 'myattribute':
        if value_to_be_checked > 0 and value_to_be_checked < 10:
            pass
        else:
            raise ValueError('Value must be between 1 and 10!')

Notes

{{{notes}}}

See Also

{{{seealso}}}

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