Coding custom addons

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Overview: This will be about how nifty the stuff is.

  1. Familiarize yourself with the directory structure of GunGame5.1

Directory structure: To code a custom addon for GunGame5.1, is is imperative that you have a thorough understanding of the directory structure of the GunGame Package.

Directory where the GunGame5.1 package is located:

../<MOD>/addons/eventscripts/gungame51/

Custom/Included Addon Directory:

../<MOD>/addons/eventscripts/gungame51/scripts

Included Addons

../<MOD>/addons/eventscripts/gungame51/scripts/included

Included Addon Configs

../<MOD>/addons/eventscripts/gungame51/scripts/included/cfg

Custom Addons:

../<MOD>/addons/eventscripts/gungame51/scripts/custom

Custom Addon Configs:

../<MOD>/addons/eventscripts/gungame51/scripts/custom/cfg


../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
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