Scripts.included.gg multi level
From GunGame5 Documentation
Description
gg_multi_level is used to reward players for gaining multiple levels in a row without dying.
- The player will receive the following effect:
- Increased speed
- Altered gravity
- Spark trail
- They also emit a sound (or song)
Variables
gg_multi_level contains the following cvars that can be found in your server's ../cfg/gungame51/included_addon_configs/gg_multi_level.cfg file:// ============================================================================ // >> MULTI-LEVEL // ============================================================================ // Description: // The number of times a player has to level up without dying prior to // recieving the multi-level bonus: // * The attacker will be given a speed boost. // * The attacker will have sparks fly from their feet. // * The attacker will have music emitted from their location. // Note: // * Formally knows as Triple Level Bonus. // Options: // 0 = (Disabled) Do not load gg_multi_level. // # = (Enabled) The number of levels a player must get before achieving the // multi-level bonus. // Default Value: 0 // The # of levels it takes to get the multi-level bonus. gg_multi_level 0 // ============================================================================ // >> MULTI-LEVEL SPEED // ============================================================================ // Description: // The percentage of speed that players receieving the multi-level bonus // will have. // Options: // 100 = (Disabled) Keep the player's speed unchanged. // # = (Enabled) The percentage of normal speed the player will have. // Default Value: 150 // The percentage of gravity included with the multi-level bonus. gg_multi_level_speed 150 // ============================================================================ // >> MULTI-LEVEL GRAVITY // ============================================================================ // Description: // The percentage of gravity that players receieving the multi-level bonus // will have. // Options: // 100 = (Disabled) Keep the player's gravity unchanged. // # = (Enabled) The percentage of normal gravity the player will have. // Default Value: 100 // The percentage of gravity included with the multi-level bonus. gg_multi_level_gravity 100 // ============================================================================ // >> MULTI-LEVEL TK VICTIM RESET // ============================================================================ // Description: // Victims of team killings will not have their level-up count reset. // Options: // 0 = (Disabled) All players will have their level-up count reset // when they die. // 1 = (Enabled) Team kill victims not have their level-up count reset // when they die. // Default Value: 0 // Continue multi level count for TK victims. gg_multi_level_tk_reset 0