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- Author: Lengyel E.
- Publisher: "PTR"
- Released: 2011
- ISBN10: 1435458869
- ISBN13: 9781435458864
- Type: pdf
- Page count: 566
- Rating: 8/10
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Mathematics for 3D Game Programming and Computer Graphics, Third
Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University Mathematics for 3D Game Programming and Computer Graphics, Third Edition. By Eric Lengyel ISBN13 9781435458864 Hardcover · Full Color · 563 Pages About the Author Eric Lengyel Sunnyvale, CA, bestselling author of Mathematics for 3D Game Programming and Computer Graphics, and the OpenGL Extensions Guide, is
Mathematics for 3D game programming and computer graphics
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professionalquality 3D engine.
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- 5 stars. \"Essential reference for any 3D graphics work.\" Finally, no more searching through all my college math textbooks for the reference I need for realtime 3D
- This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professionallevel games
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