Scripts.included.gg nade bonus
From GunGame5 Documentation
Description
gg_nade_bonus is used to give players on hegrenade level a bonus weapon.
Variables
gg_nade_bonus contains the following cvars that can be found in your server's ../cfg/gungame51/included_addon_configs/gg_nade_bonus.cfg file:// ============================================================================ // >> GRENADE BONUS // ============================================================================ // Description: // Players on grenade level will receive weapons along with the // hegrenade. // Notes: // * You can have multiple weapons by separating them with commas. // * If you choose to have multiple weapons, you can only have one primary // weapon, one secondary weapon, and one grenade (not an hegrenade). // * You can list a weapon order file that players will will // progress through while remaining on hegrenade level. // * /cfg/gungame51/weapon_orders/nade_bonus_order.txt has examples // and more information on this feature. // Examples: // * gg_nade_bonus aug // * gg_nade_bonus glock,aug // * gg_nade_bonus nade_bonus_order // Options: // awp scout aug mac10 tmp mp5navy ump45 // galil famas ak47 sg552 sg550 g3sg1 m249 // xm1014 m4a1 glock usp p228 deagle elite // m3 p90 fiveseven // flashbang smokegrenade // 0 = (Disabled) Do not load gg_nade_bonus. // Default Value: 0 // The weapon(s) to be given as a grenade level bonus weapon. gg_nade_bonus 0 // ============================================================================ // >> NADE BONUS MODE // ============================================================================ // Description: // Defines how gg_nade_bonus will function when a weapon order is given and, // the player makes it through the entire order. // Note: // * Not necessary to change unless you are using a weapon order above. // Options: // 0 = (Enabled) Keep the player on the last gun. // 1 = (Enabled) Go through the list again (start over). // 2 = (Enabled) Levelup the player (same as nade kill). // Default Value: 0 // Defines how the last weapon in the order is handled. gg_nade_bonus_mode 0 // ============================================================================ // >> NADE BONUS DEATH RESET // ============================================================================ // Description: // When enabled, every time a player spawns on nade level they will // start over on the first weapon in the order. // Note: // * Not necessary to change unless you are using a weapon order above. // Options: // 0 = (Disabled) Players will resume where they left off. // 1 = (Enabled) Players will go back to the first weapon every spawn. // Default Value: 0 // Enables/Disables gg_nade_bonus_reset. gg_nade_bonus_reset 0