Gungame.core.players.shortcuts.removeCallBacksForAddon

From GunGame5 Documentation

Revision as of 20:43, 27 April 2009 by GunGame5WikiAdmin (Talk | contribs)
Jump to: navigation, search



Function: removeCallBacksForAddon

Module: gungame.core.players.shortcuts
Class: Player
GunGame Version: 5.1

Function Overview

Table of Contents

Contents


Description

A shortcut function for the static class method Player.removeCallBacksForAddon() that allows the scripter to remove all custom Player attribute callbacks that have been associated with the named addon.

Arguments

removeCallBacksForAddon(addon)
  • name
    • The str() name of the addon.


Examples

  • Removing multiple callbacks:

from gungame.core.players.shortcuts import setAttribute from gungame.core.players.shortcuts import addAttributeCallBack from gungame.core.players.shortcuts import removeAttributeCallBack from gungame.core.players.shortcuts import removeCallBacksForAddon

def load():

   # Set the custom attribute "myattribute" on all connected players
   setAttribute('#all', 'myattribute', 0)
   # Add the attribute callback
   # (this will call on "callbackFunction" any time "myattribute" is set
   #  via the __setitem__ or __setattr__ method)
   addAttributeCallBack('myattribute', callbackFunction, 'gg_sample')
   # Set the custom attribute "myattribute" on all connected players
   setAttribute('#all', 'anotherattribute', 0)
   # Add the attribute callback
   # (this will call on "callbackFunction" any time "myattribute" is set
   #  via the __setitem__ or __setattr__ method)
   addAttributeCallBack('anotherattribute', callbackFunction, 'gg_sample')

def unload():

   
   When you unload the custom addon, so long as the correct "addon" argument
   was provided, "removeCallBackForAddons('addon_name_being_unloaded')" will be called,
   which in this case will be "removeCallBackForAddon('gg_sample')". Therefore, the
   following "removeAttributeCallBack('myattribute')" and "removeCallBacksForAddon('gg_sample')" is not necessary, but moreso exists for the sake of showing how to use
   the function.
   
   # Remove the custom attribute "myattribute" from all players
   removeAttributeCallBack('myattribute')
   # Remove all custom attribute callbacks for this addon
   removeCallBacksForAddon('gg_sample')

def callbackFunction(name_of_the_attribute, value_to_be_checked):

   
   This callback function can be used for more than 1 attribute, so that you can
   register multiple attribute callbacks. All that you have to do is check the
   name of the attribute (the first argument). The second argument is the value
   of the attribute. If you raise an error during your callback, the attribute
   will not be set to the attempted value.
   
   if name_of_the_attribute == 'myattribute':
       # Make sure the value is from 0-10
       if value_to_be_checked in range(0, 11):
           pass
       else:
           raise ValueError('Value must be between 0 and 10!')</source>

Notes

  • If you set any custom Player attributes, insure that you remove them when the player disconnects (optional) or when your addon is unloaded (required):
def unload():
    deleteAttribute('#all', 'yourattributename')
 
def player_disconnect(event_var):
    setAttribute(event_var['userid'], 'yourattributename')
  • Deleting an attribute using this function will remove any custom attribute callbacks that were set by addAttributeCallBack().
  • If you try to delete a custom attribute that does not exist using this method, no error will be raised.
  • If you attempt to delete any required GunGame attributes, an error will be raised.

See Also

Personal tools