Scripts.included.gg multi nade
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(Created page with '== Description == '''gg_multi_nade''' is used to give players another grenade once they have used their current one. *The player is given the new grenade once the previous has e...')
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Revision as of 17:07, 22 March 2011
Description
gg_multi_nade is used to give players another grenade once they have used their current one.
- The player is given the new grenade once the previous has exploded.
- This is only for players on hegrenade level, obviously.
Variables
gg_multi_nade contains the following cvars that can be found in your server's ../cfg/gungame51/included_addon_configs/gg_multi_nade.cfg file:// ============================================================================ // >> MULTIPLE GRENADES // ============================================================================ // Description: // When a player reaches grenade level, they are given another grenade when // their thrown grenade detonates. // Options: // 0 = (Disabled) Do not load gg_multi_nade. // 1 = (Enabled) Load gg_multi_nade. // Default Value: 0 // Enables/Disables gg_multi_nade. gg_multi_nade 0 // ============================================================================ // >> MAX GRENADES // ============================================================================ // Description: // Defines the maximum number of grenades that a player can be given during // one life. (This includes the hegrenade the player spawns with) // Options: // 0 = Unlimited - Always give the player another nade. // # = Numerical limit - Only give up to # grenades. // Default Value: 0 // The number of grenades a player on nade level gets per life. gg_multi_nade_max_nades 0