Installation
From GunGame5 Documentation
(Difference between revisions)
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==Instructions== | ==Instructions== | ||
- | # Extract the zip file for | + | # Extract the [http://addons.eventscripts.com/addons/download/gungame51 zip file for GunGame5.1] |
# Upload the extracted contents to your server's game directory<br />For Counter-Strike: Source this would be '''cstrike''' | # Upload the extracted contents to your server's game directory<br />For Counter-Strike: Source this would be '''cstrike''' | ||
# Add<pre>es_load gungame51</pre>on a new line in your '''../cfg/autoexec.cfg''' file. You may create this file if it does not exist. | # Add<pre>es_load gungame51</pre>on a new line in your '''../cfg/autoexec.cfg''' file. You may create this file if it does not exist. |
Revision as of 19:01, 5 April 2010
Prerequisites
- EventScripts 2.0.0.250+
- If you are running a windows server, get the memory leak fix (EventScripts 2.0.0.252) here
- ../addons/eventscripts/_libs/python/playerlib (At the top of the file "# Date of release 05/12/2008" or later)
- This is not included in the latest EventScripts release.
- For your convenience, we will try to keep an up-to-date copy of playerlib here. (Right click > Save as)
- Source Python Extensions (The latest revision)
Instructions
- Extract the zip file for GunGame5.1
- Upload the extracted contents to your server's game directory
For Counter-Strike: Source this would be cstrike - Add
es_load gungame51
on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist. - Restart your server, or load GunGame51 by typing this rcon command in your client console:
rcon es_load gungame51
- When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
- Edit the newly appeared configuration files in ../cfg/gungame51/ to your likings
- Restart your server, or reload gungame51 by typing this rcon command into your client console:
rcon es_reload gungame51