Installation
From GunGame5 Documentation
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==Prerequisites== | ==Prerequisites== | ||
* [http://forums.eventscripts.com/viewtopic.php?f=90&t=17891 EventScripts 2.0.0.250+] | * [http://forums.eventscripts.com/viewtopic.php?f=90&t=17891 EventScripts 2.0.0.250+] | ||
+ | ** If you are running a windows server, get the memory leak fix [http://forums.gungame5.com/viewtopic.php?t=641 here] | ||
* [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters/eventscripts/_libs/python/playerlib.py Playerlib (At the top of the file "# Date of release 05/12/2008" or later)] | * [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters/eventscripts/_libs/python/playerlib.py Playerlib (At the top of the file "# Date of release 05/12/2008" or later)] | ||
** This is '''not''' included in the latest EventScripts release. | ** This is '''not''' included in the latest EventScripts release. |
Revision as of 01:51, 11 March 2010
Prerequisites
- EventScripts 2.0.0.250+
- If you are running a windows server, get the memory leak fix here
- Playerlib (At the top of the file "# Date of release 05/12/2008" or later)
- This is not included in the latest EventScripts release.
- Source Python Extensions (The latest revision)
Instructions
- Extract the zip file for GunGame51
- Upload the extracted contents to your server's game directory
For Counter-Strike: Source this would be cstrike - Add
es_load gungame51
on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist. - Restart your server, or load GunGame51 by typing this rcon command in your client console:
rcon es_load gungame51
- When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
- Edit the newly appeared configuration files in ../cfg/gungame51/ to your likings
- Restart your server, or reload gungame51 by typing this rcon command into your client console:
rcon es_reload gungame51