Installation
From GunGame5 Documentation
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* [http://forums.eventscripts.com/viewtopic.php?f=90&t=17891 EventScripts 2.0.0.250+] | * [http://forums.eventscripts.com/viewtopic.php?f=90&t=17891 EventScripts 2.0.0.250+] | ||
** If you are running a windows server, get the memory leak fix (EventScripts 2.0.0.252) [http://forums.gungame5.com/viewtopic.php?t=641 here] | ** If you are running a windows server, get the memory leak fix (EventScripts 2.0.0.252) [http://forums.gungame5.com/viewtopic.php?t=641 here] | ||
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* [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | * [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | ||
Revision as of 22:25, 26 June 2010
Prerequisites
- EventScripts 2.0.0.250+
- If you are running a windows server, get the memory leak fix (EventScripts 2.0.0.252) here
- Source Python Extensions (The latest revision)
Instructions
- Extract the zip file for GunGame5.1
- Upload the extracted contents to your server's game directory
For Counter-Strike: Source this would be cstrike - Add
es_load gungame51
on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist. - Restart your server, or load GunGame51 by typing this rcon command in your client console:
rcon es_load gungame51
- When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
- Edit the newly appeared configuration files in ../cfg/gungame51/ to your likings
- Restart your server, or reload gungame51 by typing this rcon command into your client console:
rcon es_reload gungame51