Gungame.core.players.shortcuts.setAttribute
From GunGame5 Documentation
(Difference between revisions)
Line 54: | Line 54: | ||
def player_activate(event_var): | def player_activate(event_var): | ||
setAttribute(event_var['userid'], 'yourattributename', 0)</source> | setAttribute(event_var['userid'], 'yourattributename', 0)</source> | ||
- | * If you set any custom | + | * If you set any custom [[gungame.core.players.Player|Player]] attributes, insure that you remove them when the player disconnects (optional) or when your addon is unloaded (required). This can be accomplished via the [[gungame.core.players.shortcuts.deleteAttribute|deleteAttribute()]] function. |
+ | * Once a custom [[gungame.core.players.Player|Player]] attribute has been set, you can access the attribute via the [[gungame.core.players.Player|Player.__getitem__]] or [[gungame.core.players.Player|Player.__getattr__]] methods: | ||
+ | <source lang="python">import es | ||
+ | |||
+ | from gungame.core.players.shortcuts import Player | ||
+ | |||
+ | def player_say(event_var): | ||
+ | if event_var['text'] == 'myattribute': | ||
+ | userid = event_var['userid'] | ||
+ | |||
+ | # Using the Player.__getattr__ method | ||
+ | es.tell(userid, 'Your attribute: %s' %Player(userid).yourattribute | ||
+ | |||
+ | # Using the Player.__getitem__ method | ||
+ | es.tell(userid, 'Your attribute: %s' %Player(userid)['yourattribute'] | ||
+ | </source>|}} |
Revision as of 16:38, 27 April 2009
Function: setAttribute
Module: gungame.core.players.shortcuts
Class: Player
GunGame Version: 5.1
Function Overview
Table of Contents
Contents |
Description
A shortcut function for Player.__setattr__ and Player.__setitem__ that allows the scripter to set a custom Player attribute on a single userid, or multiple userids using a filter as provided by playerlib.getPlayerList().
Arguments
setAttribute(filter, attribute, value)
- filter
- userid
- A str() filter as used by playerlib.getPlayerList()
- attribute
- The str() name of the attribute
- value
- The value of the attribute
Examples
# ../<MOD>/addons/eventscripts/gungame/scripts/custom/gg_sample/gg_sample.py import es from gungame.core.players.shortcuts import setAttribute from gungame.core.players.shortcuts import deleteAttribute def load(): # Set the custom attribute "myattribute" on all connected players setAttribute('#all', 'myattribute', 0) def unload(): # Remove the custom attribute "myattribute" from all players deleteAttribute('#all', 'myattribute') def player_activate(event_var): # Set the custom attribute "myattribute" for this userid setAttribute(event_var['userid'], 'myattribute', 0) def player_disconnect(event_var): # Delete the custom attribute "myattribute" from this userid deleteAttribute(event_var['userid'], 'myattribute')
Notes
- In order to effectively set a custom attribute on all players, use the setAttribute() function in your addon's load() and player_activate() functions:
def load(): setAttribute('#all', 'yourattributename', 0) def player_activate(event_var): setAttribute(event_var['userid'], 'yourattributename', 0)
- If you set any custom Player attributes, insure that you remove them when the player disconnects (optional) or when your addon is unloaded (required). This can be accomplished via the deleteAttribute() function.
- Once a custom Player attribute has been set, you can access the attribute via the Player.__getitem__ or Player.__getattr__ methods:
import es from gungame.core.players.shortcuts import Player def player_say(event_var): if event_var['text'] == 'myattribute': userid = event_var['userid'] # Using the Player.__getattr__ method es.tell(userid, 'Your attribute: %s' %Player(userid).yourattribute # Using the Player.__getitem__ method es.tell(userid, 'Your attribute: %s' %Player(userid)['yourattribute']
See Also
{{{seealso}}}