Installation
From GunGame5 Documentation
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* [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters_candidates/eventscripts/_libs/python/playerlib.py ../addons/eventscripts/_libs/python/playerlib (Near the top of the file 'version' = "250-r859" or greater)] | * [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters_candidates/eventscripts/_libs/python/playerlib.py ../addons/eventscripts/_libs/python/playerlib (Near the top of the file 'version' = "250-r859" or greater)] | ||
** This is '''not''' included in the latest EventScripts release. | ** This is '''not''' included in the latest EventScripts release. | ||
- | ** For your convenience, we will try to keep an up-to-date copy of playerlib [http://GunGame5.com/playerlib.py here]. (Right click > Save as) | + | ** For your convenience,222222222 we will try to keep an up-to-date copy of playerlib [http://GunGame5.com/playerlib.py here]. (Right click > Save as) |
* [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | * [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | ||
Revision as of 10:14, 18 May 2010
Prerequisites
- EventScripts 2.0.0.250+
- If you are running a windows server, get the memory leak fix (EventScripts 2.0.0.252) here
- ../addons/eventscripts/_libs/python/playerlib (Near the top of the file 'version' = "250-r859" or greater)
- This is not included in the latest EventScripts release.
- For your convenience,222222222 we will try to keep an up-to-date copy of playerlib here. (Right click > Save as)
- Source Python Extensions (The latest revision)
Instructions
- Extract the zip file for GunGame5.1
- Upload the extracted contents to your server's game directory
For Counter-Strike: Source this would be cstrike - Add
es_load gungame51
on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist. - Restart your server, or load GunGame51 by typing this rcon command in your client console:
rcon es_load gungame51
- When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
- Edit the newly appeared configuration files in ../cfg/gungame51/ to your likings
- Restart your server, or reload gungame51 by typing this rcon command into your client console:
rcon es_reload gungame51