Installation

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(Prerequisites)
(Prerequisites)
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==Prerequisites==
==Prerequisites==
* [http://forums.eventscripts.com/viewtopic.php?f=90&t=17891 EventScripts 2.0.0.250+]
* [http://forums.eventscripts.com/viewtopic.php?f=90&t=17891 EventScripts 2.0.0.250+]
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** If you are running a windows server, get the memory leak fix [http://forums.gungame5.com/viewtopic.php?t=641 here]
+
** If you are running a windows server, get the memory leak fix (EventScripts 2.0.0.252) [http://forums.gungame5.com/viewtopic.php?t=641 here]
* [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters/eventscripts/_libs/python/playerlib.py Playerlib (At the top of the file "# Date of release 05/12/2008" or later)]
* [http://code.google.com/p/eventscripts-lib/source/browse/trunk/scripts/oysters/eventscripts/_libs/python/playerlib.py Playerlib (At the top of the file "# Date of release 05/12/2008" or later)]
** This is '''not''' included in the latest EventScripts release.
** This is '''not''' included in the latest EventScripts release.

Revision as of 15:01, 17 March 2010

Prerequisites

Instructions

  1. Extract the zip file for GunGame51
  2. Upload the extracted contents to your server's game directory
    For Counter-Strike: Source this would be cstrike
  3. Add
    es_load gungame51
    on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist.
  4. Restart your server, or load GunGame51 by typing this rcon command in your client console:
    rcon es_load gungame51
    1. When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
  5. Edit the newly appeared configuration files in ../cfg/gungame51/ to your likings
  6. Restart your server, or reload gungame51 by typing this rcon command into your client console:
    rcon es_reload gungame51
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