Coding custom addons
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Current revision as of 22:57, 18 January 2010
Overview: This will be about how nifty the stuff is.
- Familiarize yourself with the directory structure of GunGame5.1
Directory structure: To code a custom addon for GunGame5.1, is is imperative that you have a thorough understanding of the directory structure of the GunGame Package.
Directory where the GunGame5.1 package is located:
../<MOD>/addons/eventscripts/gungame51/
Custom/Included Addon Directory:
../<MOD>/addons/eventscripts/gungame51/scripts
Included Addons
../<MOD>/addons/eventscripts/gungame51/scripts/included
Included Addon Configs
../<MOD>/addons/eventscripts/gungame51/scripts/included/cfg
Custom Addons:
../<MOD>/addons/eventscripts/gungame51/scripts/custom
Custom Addon Configs:
../<MOD>/addons/eventscripts/gungame51/scripts/custom/cfg
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51
../<MOD>/addons/eventscripts/gungame51