Installation
From GunGame5 Documentation
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* [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | * [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | ||
- | == | + | ==Instructions== |
# Extract the zip file for GunGame51 | # Extract the zip file for GunGame51 | ||
# Upload the extracted contents to your server's game directory<br />For Counter-Strike: Source this would be '''cstrike''' | # Upload the extracted contents to your server's game directory<br />For Counter-Strike: Source this would be '''cstrike''' |
Revision as of 21:54, 13 January 2010
Prerequisites
- EventScripts 2.0.0.252+
- Playerlib (At the top of the file "# Date of release 05/12/2008" or later)
- This is not included in the latest EventScripts release.
- Source Python Extensions (The latest revision)
Instructions
- Extract the zip file for GunGame51
- Upload the extracted contents to your server's game directory
For Counter-Strike: Source this would be cstrike - Add
es_load gungame51
on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist. - Restart your server, or load GunGame51 by typing this rcon command in your client console:
rcon es_load gungame51
- When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/
- Stop your server or type this rcon command in your client console:
rcon es_unload gungame51
- Edit the configuration files in ../cfg/gungame51/ to your likings
- Start your server, or load gungame51 (as mentioned in step 4)