Installation
From GunGame5 Documentation
(Difference between revisions)
Line 4: | Line 4: | ||
** This is '''not''' included in the latest EventScripts release. | ** This is '''not''' included in the latest EventScripts release. | ||
* [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | * [http://forums.eventscripts.com/viewtopic.php?f=81&t=29657 Source Python Extensions (The latest revision)] | ||
+ | |||
+ | ==Installation Instructions== | ||
+ | # Extract the zip file for GunGame51 | ||
+ | # Upload the extracted contents to your server's game directory<br />For Counter-Strike: Source this would be '''cstrike''' | ||
+ | # Add<pre>es_load gungame51</pre>on a new line in your '''../cfg/autoexec.cfg''' file. You may create this file if it does not exist. | ||
+ | # Restart your server, or load GunGame51 by typing this rcon command in your client console:<pre>rcon es_load gungame51</pre> | ||
+ | ## When GunGame51 is loaded for the first time, it will generate configuration files in '''../cfg/gungame51/''' | ||
+ | # |
Revision as of 21:48, 13 January 2010
Prerequisites
- EventScripts 2.0.0.252+
- Playerlib (At the top of the file "# Date of release 05/12/2008" or later)
- This is not included in the latest EventScripts release.
- Source Python Extensions (The latest revision)
Installation Instructions
- Extract the zip file for GunGame51
- Upload the extracted contents to your server's game directory
For Counter-Strike: Source this would be cstrike - Add
es_load gungame51
on a new line in your ../cfg/autoexec.cfg file. You may create this file if it does not exist. - Restart your server, or load GunGame51 by typing this rcon command in your client console:
rcon es_load gungame51
- When GunGame51 is loaded for the first time, it will generate configuration files in ../cfg/gungame51/